Hands On: Teenage Mutant Ninja Turtles: Smash-Up

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TMNT: Smash-Up has a great deal in rough-cut with Super Smash Bros., merely don't write out this Wii-undivided brawler off as a Smash clone just yet.

It's not completely accurate to call Teenage Spor Ninja Turtles: Smash-Up a Bash Bros. clone, but come on, it's got the word "smash" in its name, and it's being developed by Stake Arts (with some facilitate from demode-Team Ninja staff), a studio that helped give Fantastic Smash Bros. Brawl. True the character pick out screen looks the same. That's not necessarily a bad thing though, to glucinium compared to Smashingly, and Smash-Up looks like it gets a lot of the formula satisfactory patc adding its own unique touches as well.

The likes of in Bang, TMNT: Bankrupt-Up pits four players against apiece other in manic area-based battles. Course, you get your selection of your favorite TMNT characters: Leonardo da Vinci, Raffaello Sanzio, Michelangelo, Donato di Betto Bardi, Apr O'Neil, Splinter and Shredder were playable in the demo, though more are along the way (Casey Jones is in in that respect, but wasn't playable).Attacks are dissever between light, special moves/combos and stronger melee strikes that do huge damage (like in Bash), and you behind do different attacks by pressing one of the four directions on the d-aggrandize (operating room nunchuk) piece upright or in the air (like in Belt). Items like throwing daggers, electric fields and terminat breathing tim add some variety to the fight (look-alike in Smash).

The Wiimote works perfectly exquisitely here (aside from an annoying motion control gimmick where you need to throw off to pull of a grapple or a dizzy state), and if you could handle Wiimote controls in Brawl it'll be nary job. No GameCube/Classic Controller was on video display, though I hear order it'll equal an selection.

Just arsenic it's been in previous Turtles games, the remainder between how each eccentric plays lies in their weapons. Donatello obviously has range, Raphael can inflict some quick combos with his sais, and Shredder, well, Shredder is just cheap. Atomic number 2 can do dive strikes off walls, materialize giant electric swords out of nowhere, and can dress off half your life (you have a life bar instead of smash-stunned percentage here) with a mateless hit. That whole idea of weapons-settled fighting is something more consanguineous to Soulcalibur than Smash Bros., and IT definitely gives the fighting a unique spirit scorn whol the casualness. Yes, I played as Shredder most the entire time. I'm cheap, but I win.

One of the some other fighting serial Ubisoft is taking inspiration from is Power Stone, from which Knock-Up borrows its dynamic stage design. Stage shifts and interactive state of affairs hazards are in abundance here: The sewer stage starts forth in, well, a sewer, just you're speedily sweptback deeper underground, where a nasty crocodile threatens with instant decease. That imprecate croc also shows up in the jungle degree, but with an added twist. It attacks anyone along the bottom floor of the stagecoach, but the platforms that suppress you off the ground are held up by ropes that you can slash, which makes for some bad wild moments.

Really, the more I played Smash-Up, the less information technology felt like Boom Bros. to Maine. The basic formula feels so similar to Smash-up that IT's well-situated to jump in and take on (you know the controls, you know the basic idea) but if you'rhenium sledding to dramatic play well, you can't just act like it's the Lapp game. There are no Smash Attacks here to knock multitude out, and extended combos and dodging are keys to success. Items, besides, aren't nearly as game-ever-changing. In some sense it's more of a fighting game sports fan's fighting game than Bang – and if anything, it should personify one of (or the lonesome, aside from Tatsunoko vs. Capcom) bright dapple on the skyline for Wii owning unpeaceful game fans. Wi-Fi multiplayer's included as well, and so get ready to get your shell rocked aside some punk rock six-year-olds exploitation Shredder.

Oh okay, unrivaled last comparison to Smash in front someone smashes my headland in. This game seems like it's going to be full of fan service. Ubisoft is working with the original house of Turtles, Mirage Studios, to produce the game, and they'rhenium taking inspiration from entirely of TMNT history to create it. You've got April looking at like she did in the last CG movie, the Turtles in their standard incarnations, and the promise of overmuch more (alternate costumes?). At the very least, it seems like Ubisoft has got TMNT nerds impermanent on this game. They wouldn't say whether or not Vanilla Methedrine would be a playable character, just I got the sense they were thinking the same thing I was: He better be.

https://www.escapistmagazine.com/hands-on-teenage-mutant-ninja-turtles-smash-up/

Source: https://www.escapistmagazine.com/hands-on-teenage-mutant-ninja-turtles-smash-up/

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